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Samples

Import these from the Package Manager: select Outline Zero, open the Samples tab, and press Import. Each sample is a scene, its scripts and its art. None of them contain render pipeline settings, so importing one cannot change how the rest of your project looks.

That does mean a sample needs the outline system set up in your project before it draws anything. If it is not, every sample tells you so on screen when you press Play, and selecting any outlined object offers to fix it. Tools > Outline Zero > Validate Setup does the same thing from the menu.

Sample What it shows
Selection & Hover Outlining objects as you point at them and click, all from a script, plus changing colors and width while the game runs.
Many Units Stress A field of animated units, all outlined at once. Add and remove units and watch the frame rate.
Layers Showcase The four layers, outlining through walls, which outline wins when two overlap, and an object using Pro Mode.

Two notes that apply to all three:

  • Press Play to see the colors. The samples set their outline colors from a script when the game starts. They deliberately do not touch your settings while you are just editing.
  • Turn off URP’s Opaque Texture and Depth Texture if nothing else in your project needs them. Outline Zero never does, and both are expensive on mobile.